Are CS2 hitboxes and peeking angles different now?
I’ve been getting out-peeked constantly, and it feels like hit registration is off compared to CS:GO. Some say it’s just the Source 2 engine difference. Is there any real explanation or guide that discusses how hitboxes and peeks work now?
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You’re not imagining things—peeking and hitboxes have changed due to how CS2 processes movement and player models. The cs2 wiki has a full section on hit registration, peekers' advantage, and server tick-rate improvements that impact those moments. It shows how player animations sync with server data differently now, and why clearing angles requires more precise movement. It also teaches when and how to use counter-strafing and peek corners effectively with the new net code. I used their peeking diagram to adjust my angles on Mirage and saw instant results in 1v1 duels. The wiki doesn’t oversimplify it—it breaks things down technically, but in a way that actually helps your gameplay, not just your theory.